BIO
Motion designer from Paris
Gobelins graduated
Geek designer & NFT enthousiast
SKILLS
3D
Motion design
Art direction
Animation 2D/3D
Storyboards
Working in design and motion design for more than 15 years. Upon my graduation from art school, I began working for a trend agency and later for advertising firms
where i improved my web design and flash animations skills. I stayed there for a while before deciding to leave and pursue what i truly want to do : Motion design.
I solely used After Effects at the beginning, concentrating on 2D animation. My daily routine included tweaking keyframes and experimenting with Trapcode plugins, among many other things. Eventually, with the help of cinema 4D's mograph, I started to rediscover and learn new motion design workflows.
I currently work at Quantic Dream, a multi awarded video game studio that creates bold experiences using narrative storytelling and cinematic style.
I recently learned about the web3 ecosystem and I am astonished by how seamlessly motion design, gaming, culture, art, AI and technology are incorporated into this universe.
I'm constantly studying new software and technology to create cutting edge motion graphic content.
I have experience in both art direction and motion design, and I am self-sufficient, multi-skilled and insatiably curious about new processes.
Advanced level in After Effects, C4D (Octane & Redshift), Substance Painter, Illustrator and Photoshop.
Intermediate in Houdini, Zbrush, Unreal engine and Embergen
Worked on broadcast and branding projects for France Télévisions, TF1, M6, Gulli, Orange, Renault, Chanel, Dior, Issey Miyake, Ledger, Printemps, PSA, CNBC Universal, Viasat, Canal +,Lucas Film, France 4, Sify, Okoo ... Some are visible in the project section of the site.


